AI Insights · Timothy · July 2024
Top 5 2D Anime Games in Australia: Q2 2024 Performance
Discover the performance of the top 5 2D Anime games in Australia during Q2 2024, including trends in downloads, revenue, and active users.
In Q2 2024, the top 5 2D Anime games in Australia showed varied performance across downloads, revenue, and active users. Here’s a detailed look at how each game fared during the quarter:
Legend of Mushroom by Joy Nice Games saw its revenue peaking at approximately $106K in mid-April but experienced a gradual decline to around $56K by the end of June. Downloads for the game also showed a downward trend, starting with 8.5K in early April and dropping to 1.7K by late June. However, weekly active users consistently grew from 33.6K to a peak of 46.7K in mid-June before slightly declining to 44.8K.
Left or right: Magic Dress up from ABI Games Studio did not generate any revenue but had a varied download trend. Initially, downloads were at 5.9K in early April, dipped to 1.9K in early June, and then spiked to 3K by the end of June. Weekly active users showed a similar pattern, starting at 8.9K, dipping to 5.6K in early June, and rising again to 7.1K by the end of June.
Hero Wars: Alliance by NEXTERS GLOBAL LTD had a fluctuating revenue performance, with a high of $76K in mid-May and a low of $37K in early June. Downloads fluctuated as well, starting at 3.5K in early April, peaking at 4.6K in late April, and then dropping to 1.8K in early June before slightly recovering to 2.7K by the end of June. Weekly active users saw a modest decline from 15.4K to 14K over the quarter.
Gacha Life from Lunime had minimal revenue contributions, with only a few dollars recorded sporadically. Downloads remained relatively stable, starting at 2.3K in early April and ending at 1.8K by late June. Weekly active users showed a slight decrease from 18.1K to 16K over the same period.
YOYO Decor: Doll Dress Up by YoYo Dress Up Games had negligible revenue, but its downloads remained strong, starting at 1.4K in early April, peaking at 2.2K in early May, and ending at 1.7K in late June. Weekly active users consistently increased from 5.7K to 10.4K over the quarter.
These insights are based on data from Sensor Tower. For more detailed information and further insights, visit Sensor Tower.